Bio and stuff: 4+ months ago i quit my job in the service industry, after five painful years i saw my paycheck go so down the hill it made me loose sleep for months. So i said fuck it, i quit with no other job in mind. My only goal was to focus on something that i love, that is video games, the only problem was i didn't know anything about coding and my 3d modeling skills were next to nothing (i didn't even know how to texture correctly). Anyhow, thanks to Unity's and Blender's amazing community and support i've come to a realy good level of coding,modeling and animating. The hard part is that i do everything by myself, the fun part is that i do anything by myself, so if i want to put a feature in I just ask my self "Do i want this in my game?" :) in tribute to that i decided to name my studio "Developer Without A Crew" . Today i present you my 4+ months of work. Fans of old school team based stealth strategy games like Commandos BEL/2/3 (not the abomination SF) would love it. It's still very early in development but i just had to share my work, Warning: developer in desperate need of motivation, up untill now only few close people have seen my work and my brother who believes i'm wasting my time, i believe he is an idiot.
Please feel free to critisize and comment, but keep in mind that is just a pre-alpha at this stage. If you have any questions please also ask, i'll be happy to help. In my next video i'm gonna showcase the AI a little more because this one feels a little combat heavy.
the video: https://www.youtube.com/watch?v=fo_D3_n8tjg my dev blog: http://devwithoutacrew.blogspot.gr/
some extra info: The development title of "Kagemusha" is a tribute to the films of Kurosawa, Kagemusha literally means Shadow Warrior, for obvious legal reasons this won't be the release title.